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REAUSHAMBEAUX'S LABYRINTH

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Devlog

  • enemies spawn properly now
    September 27, 2023 by Interactive.Zone
    we are simply cookin that good shit now we making racks we are pimping in 4k... Continue reading
  • we SMOKING that SCOOBY DOO
    September 25, 2023 by Interactive.Zone
    refactored inventory, now you can't double equip. Should have enemy drops in soon!... Continue reading
  • stat screen baby
    September 18, 2023 by Interactive.Zone
    1
    it works lol calculates your max dmg, your likelyhoods to hit and block (this will be rebalanced more later, just because the range of values that you can defend with does not make a higher likelyhood... Continue reading
  • working on inventory and item lookup table
    September 16, 2023 by Interactive.Zone
    the inventory hook for initialization has been setup, have some dummy items in inventory to show it's awake. Hopefully will have it working today with item lookups but we shall see as I need to get it... Continue reading
  • STACKING PAPER AND OBLITERATING OPS
    September 15, 2023 by Interactive.Zone
    just fixed a collider logic error, thanks for pointing it out Dog... Continue reading
  • fixed collision error related to a prefab
    September 14, 2023 by Interactive.Zone
    no more wallphasing boys it's off the menu pack it up it's jowari da... Continue reading
  • event log works now
    September 14, 2023 by Interactive.Zone
    do a little dance we got event logs workin bay beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee... Continue reading
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