REAUSHAMBEAUX'S LABYRINTH
A downloadable game for Windows
March 27th, 2024: Project mothballed for now, need to work on new tooling for level design. Will put it up when done.
🚨🚨🚨🚨🚨DANGER DANGER, THIS GAME IS IS CURRENTLY MOTHBALLED DANGER DANGER🚨🚨🚨🚨🚨
A dungeon crawler/Wizardry-like that I want to work on more. Originally developed in like four days.
Here's a variety of features I'd like to add.
- Randomized Dungeons using Daedalus with different building sets with their own unique grammars/generation rules.
- Some sort of overworld/hub
Inventory-system(Works now!, SEPT 14TH - SEPT 20TH, 2023)- Actual Rock-Paper-Scissors combat - some enemies will be more likely to use "paper" attack or "rock" defense-- you'll figure this out through trial and error.
- A save system
A basic interact system and the events UI working properly.(Works now!, SEPT 14TH, 2023)- Adding Autowalk (With some caveats!)
Otherwise, this game is a closed loop, you can quit by hitting escape. The game automatically restarts after you hit 0 or less than 0 health. This game is distributed as a .zip right now with the game and resource files packed inside. It is named "LabyrinthBuild(version)." Final version of the game will be on itch with no save system! Steam version will have saving and will be $5.00.
Big thank you to the following:
https://troglobytes.itch.io/daedalus - Dungeon Generator I originally told myself I wouldn't use because I was being hardheaded
https://twitter.com/yantrack - for the tasty tunes a
big thanks to my day ones too, everyone who downloaded this while I worked on it and sent me in bugs. This includes Eric, Dog, Nate, Rask, Caribou, Abcdent. You guys rule and I can't do it without you guys.
WASD to move, space to attack/open doors and I to investigate/search. Q/E to turn, TAB to open Inventory. P to pick things up.
Known bugs:
No return to user that they have died
No widescreen support (soon, after core features are in)
Happy crawling!
JUST AS A NOTE: ANY DONATIONS MADE WILL BE TOWARDS YOUR GOODWILL TO MY WORK, ANY DONATIONS ABOVE $5.00 AFTER SEPT 15TH, 2023 WILL NOT BE HONORED WITH A STEAM KEY OR REFUND IF PROJECT DOES NOT COMPLETE. (I have no idea if people have been donating out of kindness or expectation of a key, I really appreciate it I didn't expect this. There was not an offer like such made before, but I just wanna clear the air I hate confusion and since I didn't specify this at the start when I put the project up (SEPT 10TH, 2023) I don't want people to feel like I ran their bag, plus idk how to automate the list of emails I get back from Itch or if I'm allowed to use them in that manner and I don't wanna do anything naughty)
In Progress: ITEM INTERACTS AND (UNLOCK DOOR WITH KEY, DRINK POTION, BURY BONES) BASIC MATERIAL COLORS ON WEAPONS AND ENEMY DROPS (steel makes the sword steel, bronze makes the blade bronze, you name it. Also colors objects with regards to the 'epithet' that may be attached to the weapon... in progress (and adding Autorun*) (Thank you, Caribou*), SEPT 20TH, 2023 - ...
Current Update:
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Fixed enemy material references (no more ghosty guys) (Thanks Eric!) - SEPT 27TH, 2023 LABYRINTHBUILD v 0.3hotfix2
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Past updates:
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Fixed bad refs for some weapon meshes and added the pick up items key to the help screen - SEPT 26TH, 2023 LABYRINTHBUILD v 0.3hotfix1
ENEMIES DROP STUFF NOW! YOU CAN PICK IT UP. SEIZE YOUR LOOT BALLER, SOON SEIZE THE LIFE OF LORD REAUSHAMBEAUX, SEIZE YOUR DESTINY IN THIS LABYRINTHINE WORLD! - SEPT 26TH, 2023 LABYRINTHBUILD v 0.3
Inventory refactor. No more double equips on items! - SEPT 21ST, 2023 LABYRINTHBUILD v 0.299 Hotfix
Fixed enemy spawning in boxes. They won't do that anymore. (Thanks Matt!) - SEPT 21ST, 2023 LABYRINTHBUILD v 0.299
NEW DUNGEON PROPS, NEW ITEMS, COIN STACKING, ENEMY DROPS IN PROGRESS AND INVENTORY OBJECT INTERACTION IN PROGRESS (UNLOCKING DOORS WITH KEYS, BEING ABLE TO DRINK POTIONS, BEING ABLE TO BURY BONES). WHOLE LOTTA GOODIES. SORRY FOR NO UPDATE ON ITCH FOR THE PAST TWO DAYS, A LOT OF SHIT BROKE WHEN I DID THIS. ITEMS RANDOMLY SPAWN IN INVESTIGABLES NOW TOO, LOTS OF NEW WEAPONS...- SEPT 20TH, 2023 LABYRINTHBUILD v 0.298
Honed up leveling system. Added Skill screen. Skills and equipment properly modify damage now- SEPT 18TH, 2023 LABYRINTHBUILD v 0.297
absolutely unhinged and unbalanced skill leveling system. Equipment modifies damage output and likelyhood of hitting. Equipment modifies xp rate of certain skills. - SEPT 18TH, 2023 LABYRINTHBUILD v 0.296
text issue hotfix- SEPT 17TH, 2023 LABYRINTHBUILD v 0.295 (updated)
Better text legibility, added more sounds for equip, inventory browse and item get (Thanks Goose!)- SEPT 17TH, 2023 LABYRINTHBUILD v 0.295
Inventory now blinks on selected item, also added starting gear (Thanks Matt)- SEPT 17TH, 2023 LABYRINTHBUILD v 0.294
INSTANTIATED ITEM PERSISTENCE WORKS NOW. ITEM AUTHORING IN PROGRESS. Items can be equipped and unequipped. Inventory UI still needs some juice with sounds. Item dropping still needs work. Item Epithet and Details update in inventory now too. - SEPT 17TH, 2023 LABYRINTHBUILD v 0.293
Inventory updated by player inventory changes instead of game-manager references for testing purposes. Object persistence added, when something is taken out a crate or chest or off the floor it disappears and is dereferenced from the container which held it before. Will make sure this actually works on an instance basis instead of reference as I have a sneaking feeling this will come and bite me in the ass when players go between scenes... We shall see... - SEPT 16TH, 2023 LABYRINTHBUILD v 0.292
Inventory actually updates every time you open it, no more dummy objects and now clears the name/stat list - SEPT 16TH, 2023 LABYRINTHBUILD v 0.291
Initial Inventory hooks and Item class added, can toggle inventory with 'Tab' - SEPT 15TH, 2023 LABYRINTHBUILD v 0.29
Moved UI element up a few px in Help Menu to let you know there's other keybinds in the Help menu :') - SEPT 15TH, 2023 LABYRINTHBUILD 2.8
Hotfix for logic in collision code that ignored Investigables - SEPT 15TH, 2023 LABYRINTHBUILD 2.7 (Thanks Dog)
Hotfix for collision - SEPT 15TH, 2023 LABYRINTHBUILD 2.6
Investigation and interaction - SEPT 14TH, 2023 LABYRINTHBUILD 2.5
Fixed issue related to collision (thank you Rask) SEPT 14TH, 2023, LABYRINTHBUILD 2.4
Event Log Addition. SEPT 13TH, 2023, LABYRINTHBUILD 2.3
Did some refactor work for UIManager to prepare it for Event Log Updating. SEPT 13TH, 2023, LABYRINTHBUILD 2.2
HOTFIX FOR LABRYRINTHBUILD2: Fixed directional raycast check to prevent player from strafing through solid objects. Issue was that the intended position was being calculated as the ray's endpoint, but it was still being fired out in the direction of the player instead of the normalized direction of the intended position. All good! SEPT 13TH 2023. LABYRINTHBUILD2.1 (Thank you Nate!)
DOORS AND COLLISION NOW WORK PROPERLY, SEPT 12TH 2023. LABYRINTHBUILD2.
Updated | 27 days ago |
Status | Prototype |
Platforms | Windows |
Author | Interactive.Zone |
Genre | Role Playing, Adventure |
Tags | 3D, Atmospheric, Dark Fantasy, First-Person, maze, Medieval, Roguelike, Singleplayer |
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Development log
- enemies spawn properly nowSep 27, 2023
- we SMOKING that SCOOBY DOOSep 25, 2023
- stat screen babySep 18, 2023
- working on inventory and item lookup tableSep 16, 2023
- STACKING PAPER AND OBLITERATING OPSSep 15, 2023
- fixed collision error related to a prefabSep 14, 2023
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